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About Me

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Hello! My name is Garrik Miller and I specialise in Systems Design and Programming. 

 

I have always been interested in video games and the design process behind them. My interest in this aspect of games development stems from my early days of playing games like Darkstone, Age of Empires, and Quake.

 

When playing these games I would purposely try to break them in order to see how they tick, and over time I have played a plethora of games and read many forms of documentation in order to gain the knowledge necessary to make my very own game.

 

I am highly interested in creating exciting and engaging experiences through intuitive gameplay.

Petal is a 2D co-op puzzle platformer following a pair of newly evolved plant beings, exploring an overgrown seed vault.​ The pair must harmonise with each other and the environment to navigate this lost facility. ​ Together they solve complex puzzles with systemic components and must assist each other in traversing the vault, with the ultimate goal of discovering a way out into the wider world.

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Jeramiah Justice

Jeremiah Justice starts with the death of Jeremiah's family at the hands of greedy outlaws looking for a quick payout. Jeremiah must find the men—no, monsters—that wronged him. However, it is up to you to decide the difference between justice and revenge.

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Hand O' Plenty

Hand O' Plenty is an isometric magic combat game that combines card games and real-time combat to create an exciting new way to use magic. Though this project is not complete, I do intend on completing the idea.

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